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platform/ios/Platform/Platform/ContentView.swift
Yusuf Suleman aa4ce6875a
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fix: PhysicsModifier body function + Angle type
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 10:31:12 -05:00

316 lines
10 KiB
Swift

import SwiftUI
struct ContentView: View {
@Environment(AuthManager.self) private var auth
var body: some View {
Group {
if auth.isCheckingAuth {
ProgressView()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.canvas)
} else if auth.isLoggedIn {
MainTabView()
} else {
LoginView()
}
}
.task {
await auth.checkAuth()
}
}
}
struct MainTabView: View {
@State private var selectedTab = 0
@State private var showAssistant = false
@State private var showConfetti = false
var body: some View {
ZStack {
TabView(selection: $selectedTab) {
HomeView(selectedTab: $selectedTab)
.tabItem { Label("Home", systemImage: "house.fill") }
.tag(0)
FitnessTabView()
.tabItem { Label("Fitness", systemImage: "flame.fill") }
.tag(1)
}
.tint(Color.accentWarm)
// Floating + button
VStack {
Spacer()
HStack {
Spacer()
Button { showAssistant = true } label: {
Image(systemName: "plus")
.font(.title2.weight(.semibold))
.foregroundStyle(.white)
.frame(width: 56, height: 56)
.background(Color.accentWarm)
.clipShape(Circle())
.shadow(color: .black.opacity(0.2), radius: 8, y: 4)
}
.padding(.trailing, 20)
}
.padding(.bottom, 70)
}
// Confetti overlay
if showConfetti {
ConfettiView()
.ignoresSafeArea()
.allowsHitTesting(false)
}
}
.sheet(isPresented: $showAssistant) {
AssistantSheetView(onFoodAdded: foodAdded)
}
}
private func foodAdded() {
showAssistant = false
selectedTab = 1
triggerConfetti()
}
private func triggerConfetti() {
showConfetti = true
UINotificationFeedbackGenerator().notificationOccurred(.success)
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
showConfetti = false
}
}
}
// MARK: - Confetti (canvas-confetti style: burst from bottom-right)
struct ConfettiView: View {
@State private var particles: [Particle] = []
@State private var showCheck = false
static let palette: [Color] = [
.red, .orange, .yellow, .green, .blue, .purple, .pink,
Color(red: 1, green: 0.84, blue: 0), // gold
Color(red: 0, green: 0.8, blue: 0.6), // teal
Color(red: 0.93, green: 0.35, blue: 0.35), // coral
Color(red: 0.58, green: 0.44, blue: 0.86), // violet
Color(red: 1, green: 0.6, blue: 0.7), // pink
]
struct Particle: Identifiable {
let id = UUID()
let color: Color
let size: CGFloat
let shape: Int
// Start position (bottom-right area)
let startX: CGFloat
let startY: CGFloat
// Velocity
let vx: CGFloat
let vy: CGFloat
let spin: Double
let delay: Double
}
var body: some View {
GeometryReader { geo in
ZStack {
ForEach(particles) { p in
particleView(p)
.modifier(PhysicsModifier(
startX: p.startX, startY: p.startY,
vx: p.vx, vy: p.vy,
spin: p.spin, delay: p.delay,
bounds: geo.size
))
}
// Success check
if showCheck {
VStack(spacing: 6) {
Image(systemName: "checkmark.circle.fill")
.font(.system(size: 50))
.foregroundStyle(.white)
.shadow(color: .black.opacity(0.3), radius: 10)
Text("Added!")
.font(.subheadline.weight(.bold))
.foregroundStyle(.white)
.shadow(color: .black.opacity(0.3), radius: 4)
}
.transition(.scale.combined(with: .opacity))
}
}
.onAppear { generate(size: geo.size) }
}
}
@ViewBuilder
private func particleView(_ p: Particle) -> some View {
Group {
switch p.shape % 3 {
case 0: Circle().fill(p.color)
case 1: Rectangle().fill(p.color)
default: Star(corners: 5, smoothness: 0.45).fill(p.color)
}
}
.frame(width: p.size, height: p.shape % 3 == 1 ? p.size * 0.6 : p.size)
}
private func generate(size: CGSize) {
let originX = size.width * 0.9
let originY = size.height * 0.85
// canvas-confetti style: angle=120, spread=70, particleCount=100
// angle 120° means shooting upper-left from bottom-right
let baseAngle: Double = 120
let spread: Double = 70
particles = (0..<100).map { _ in
let angle = baseAngle + Double.random(in: -spread/2...spread/2)
let radians = angle * .pi / 180
let speed = CGFloat.random(in: 15...45)
return Particle(
color: Self.palette.randomElement()!,
size: CGFloat.random(in: 5...11),
shape: Int.random(in: 0...2),
startX: originX + CGFloat.random(in: -20...20),
startY: originY + CGFloat.random(in: -20...20),
vx: cos(radians) * speed,
vy: -sin(radians) * speed, // negative = upward
spin: Double.random(in: -360...360),
delay: Double.random(in: 0...0.15)
)
}
withAnimation(.spring(response: 0.3, dampingFraction: 0.6)) {
showCheck = true
}
DispatchQueue.main.asyncAfter(deadline: .now() + 1.2) {
withAnimation(.easeOut(duration: 0.3)) { showCheck = false }
}
}
}
// Physics: gravity pulls down, particles drift and fade
struct PhysicsModifier: ViewModifier {
let startX: CGFloat
let startY: CGFloat
let vx: CGFloat
let vy: CGFloat
let spin: Double
let delay: Double
let bounds: CGSize
@State private var time: CGFloat = 0
@State private var opacity: Double = 1
private let gravity: CGFloat = 0.6
private let duration: Double = 1.6
func body(content: Content) -> some View {
let x = startX + vx * time
let y = startY + vy * time + 0.5 * gravity * time * time
content
.offset(x: x, y: y)
.opacity(opacity)
.rotationEffect(Angle.degrees(spin * Double(time / 30)))
.onAppear {
withAnimation(.easeOut(duration: duration).delay(delay)) {
time = 30
}
withAnimation(.easeIn(duration: 0.5).delay(delay + duration * 0.7)) {
opacity = 0
}
}
}
}
// Star shape
struct Star: Shape {
let corners: Int
let smoothness: CGFloat
func path(in rect: CGRect) -> Path {
let center = CGPoint(x: rect.midX, y: rect.midY)
let outerRadius = min(rect.width, rect.height) / 2
let innerRadius = outerRadius * smoothness
var path = Path()
let step = .pi / CGFloat(corners)
for i in 0..<corners * 2 {
let angle = CGFloat(i) * step - .pi / 2
let radius = i.isMultiple(of: 2) ? outerRadius : innerRadius
let point = CGPoint(
x: center.x + cos(angle) * radius,
y: center.y + sin(angle) * radius
)
if i == 0 { path.move(to: point) }
else { path.addLine(to: point) }
}
path.closeSubpath()
return path
}
}
// MARK: - Assistant Sheet
struct AssistantSheetView: View {
@State private var selectedMode = 0
var onFoodAdded: () -> Void = {}
var body: some View {
VStack(spacing: 0) {
VStack(spacing: 12) {
Capsule()
.fill(Color.textTertiary.opacity(0.3))
.frame(width: 36, height: 5)
.padding(.top, 8)
Text("Add Food")
.font(.headline)
.foregroundStyle(Color.textPrimary)
HStack(spacing: 4) {
tabButton("AI Chat", icon: "sparkles", index: 0)
tabButton("Quick Add", icon: "magnifyingglass", index: 1)
}
.padding(4)
.background(Color.textTertiary.opacity(0.08))
.clipShape(Capsule())
.padding(.horizontal, 40)
}
.padding(.bottom, 12)
.background(Color.canvas)
if selectedMode == 0 {
AssistantChatView(onFoodAdded: onFoodAdded)
} else {
FoodSearchView(isSheet: true, onFoodAdded: onFoodAdded)
}
}
.background(Color.canvas)
.presentationDetents([.large])
}
private func tabButton(_ title: String, icon: String, index: Int) -> some View {
Button {
withAnimation(.easeInOut(duration: 0.2)) { selectedMode = index }
} label: {
HStack(spacing: 5) {
Image(systemName: icon).font(.caption2)
Text(title).font(.subheadline.weight(selectedMode == index ? .semibold : .regular))
}
.foregroundStyle(selectedMode == index ? Color.textPrimary : Color.textTertiary)
.padding(.horizontal, 16)
.padding(.vertical, 8)
.background(selectedMode == index ? Color.surfaceCard : Color.clear)
.clipShape(Capsule())
}
}
}