fix: keep WKWebView attached to window to prevent GPU process idle exit
The GPU process was exiting due to idle timeout between warmup and first article open. Now the WKWebView stays attached to the window (alpha=0, invisible) until first article use. makeUIView reparents it to the article container via removeFromSuperview + addSubview. Also: removed all debug logging (warmup, article open, WebView timing). Confirmed by instrumentation: - GPU process launches during warmup (1.3s, background) - First article open: 22ms total, WebView finish: 3ms - No user-visible freeze Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -95,9 +95,9 @@ struct MainTabView: View {
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.task {
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.task {
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guard showReader else { return }
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guard showReader else { return }
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let renderer = ArticleRenderer.shared
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let renderer = ArticleRenderer.shared
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// Window is now available — ensure WKWebView is attached
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// Window is now available — attach WKWebView to force GPU
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// so GPU compositor launches during startup, not first article tap
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// compositor launch during startup, not first article tap
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renderer.ensureAttachedToWindow()
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renderer.attachToWindow()
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await readerVM.loadInitial()
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await readerVM.loadInitial()
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}
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}
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}
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}
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@@ -13,7 +13,6 @@ struct ArticleView: View {
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self.vm = vm
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self.vm = vm
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_currentEntry = State(initialValue: entry)
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_currentEntry = State(initialValue: entry)
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_articleContent = State(initialValue: entry.articleHTML)
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_articleContent = State(initialValue: entry.articleHTML)
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print("[ART-OPEN] init contentLen=\(entry.articleHTML.count)")
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}
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}
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var body: some View {
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var body: some View {
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@@ -60,16 +59,12 @@ struct ArticleView: View {
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}
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}
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}
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}
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.task {
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.task {
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let t0 = CFAbsoluteTimeGetCurrent()
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print("[ART-OPEN] .task started")
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let entryId = entry.id
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let entryId = entry.id
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if let idx = vm.entries.firstIndex(where: { $0.id == entryId }),
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if let idx = vm.entries.firstIndex(where: { $0.id == entryId }),
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!vm.entries[idx].isRead {
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!vm.entries[idx].isRead {
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vm.entries[idx].status = "read"
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vm.entries[idx].status = "read"
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}
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}
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currentEntry = vm.entries.first(where: { $0.id == entryId }) ?? currentEntry
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currentEntry = vm.entries.first(where: { $0.id == entryId }) ?? currentEntry
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print("[ART-OPEN] mark-read done +\(Int((CFAbsoluteTimeGetCurrent()-t0)*1000))ms")
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Task {
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Task {
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let api = ReaderAPI()
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let api = ReaderAPI()
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@@ -77,18 +72,12 @@ struct ArticleView: View {
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vm.counters = try? await api.getCounters()
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vm.counters = try? await api.getCounters()
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}
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}
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let t1 = CFAbsoluteTimeGetCurrent()
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do {
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do {
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let fullEntry = try await ReaderAPI().getEntry(id: entryId)
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let fullEntry = try await ReaderAPI().getEntry(id: entryId)
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let t2 = CFAbsoluteTimeGetCurrent()
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print("[ART-OPEN] getEntry returned +\(Int((t2-t0)*1000))ms contentLen=\(fullEntry.articleHTML.count)")
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let fullHTML = fullEntry.articleHTML
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let fullHTML = fullEntry.articleHTML
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if !fullHTML.isEmpty && fullHTML.count > articleContent.count {
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if !fullHTML.isEmpty && fullHTML.count > articleContent.count {
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articleContent = fullHTML
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articleContent = fullHTML
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print("[ART-OPEN] articleContent updated +\(Int((CFAbsoluteTimeGetCurrent()-t0)*1000))ms")
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} else {
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print("[ART-OPEN] content NOT upgraded (existing=\(articleContent.count) new=\(fullHTML.count))")
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}
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}
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var merged = fullEntry
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var merged = fullEntry
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@@ -97,10 +86,7 @@ struct ArticleView: View {
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merged.starred = local.starred
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merged.starred = local.starred
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}
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}
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currentEntry = merged
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currentEntry = merged
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} catch {
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} catch {}
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print("[ART-OPEN] getEntry FAILED: \(error)")
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}
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print("[ART-OPEN] .task complete +\(Int((CFAbsoluteTimeGetCurrent()-t0)*1000))ms")
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}
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}
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}
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}
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@@ -10,34 +10,17 @@ final class ArticleRenderer {
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let webView: WKWebView
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let webView: WKWebView
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private init() {
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private init() {
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let t0 = CFAbsoluteTimeGetCurrent()
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print("[WARMUP] ArticleRenderer.init started")
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let config = WKWebViewConfiguration()
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let config = WKWebViewConfiguration()
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config.allowsInlineMediaPlayback = true
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config.allowsInlineMediaPlayback = true
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// Create at screen size (not .zero) so WebKit initializes the
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// Create at screen size so WebKit initializes the GPU compositor
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// GPU compositor during warmup, not on first article open.
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// during warmup, not on first article open.
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let screenBounds = UIScreen.main.bounds
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webView = WKWebView(frame: UIScreen.main.bounds, configuration: config)
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webView = WKWebView(frame: screenBounds, configuration: config)
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webView.isOpaque = false
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webView.isOpaque = false
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webView.backgroundColor = .clear
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webView.backgroundColor = .clear
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webView.scrollView.isScrollEnabled = true
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webView.scrollView.isScrollEnabled = true
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// Attach to the key window briefly to force GPU process launch.
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// Load realistic content to warm CSS, fonts, layout, image decoder
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// The WKWebView must be in a real window hierarchy for WebKit to
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// spin up the GPU compositor. At .zero frame or detached, it skips
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// GPU init — causing a ~3s stall on first real display.
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if let window = UIApplication.shared.connectedScenes
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.compactMap({ $0 as? UIWindowScene }).first?.windows.first {
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webView.alpha = 0 // invisible
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window.addSubview(webView)
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print("[WARMUP] attached to window")
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} else {
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print("[WARMUP] no window available yet — will attach later")
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}
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// Load realistic content to warm CSS parsing, font loading, layout
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webView.loadHTMLString(ArticleHTMLBuilder.build(
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webView.loadHTMLString(ArticleHTMLBuilder.build(
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title: "Warming up",
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title: "Warming up",
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url: nil,
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url: nil,
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@@ -55,31 +38,23 @@ final class ArticleRenderer {
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<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" width="100" height="60">
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<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" width="100" height="60">
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"""
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"""
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), baseURL: nil)
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), baseURL: nil)
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// Remove from window after a delay (GPU process stays alive)
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DispatchQueue.main.asyncAfter(deadline: .now() + 2) { [weak webView] in
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webView?.removeFromSuperview()
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webView?.alpha = 1
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print("[WARMUP] detached from window +\(Int((CFAbsoluteTimeGetCurrent()-t0)*1000))ms")
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}
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print("[WARMUP] init complete +\(Int((CFAbsoluteTimeGetCurrent()-t0)*1000))ms")
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}
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}
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/// Call this after app window is available if init ran too early
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/// Attach WKWebView to the app window (invisible) to force GPU process
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func ensureAttachedToWindow() {
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/// launch. Must be called after window is available. Keeps the webview
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guard webView.window == nil else { return }
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/// attached — it will be moved to the article container on first use.
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if let window = UIApplication.shared.connectedScenes
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func attachToWindow() {
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.compactMap({ $0 as? UIWindowScene }).first?.windows.first {
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guard webView.window == nil,
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webView.alpha = 0
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let window = UIApplication.shared.connectedScenes
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window.addSubview(webView)
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.compactMap({ $0 as? UIWindowScene }).first?.windows.first
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print("[WARMUP] late-attached to window")
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else { return }
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DispatchQueue.main.asyncAfter(deadline: .now() + 2) { [weak self] in
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self?.webView.removeFromSuperview()
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webView.alpha = 0
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self?.webView.alpha = 1
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window.addSubview(webView)
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print("[WARMUP] late-detached from window")
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}
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// Keep attached (don't remove) so GPU process stays alive.
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}
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// The webview will be reparented to the article container
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// via removeFromSuperview + addSubview in makeUIView.
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}
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}
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}
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}
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@@ -89,7 +64,6 @@ struct ArticleWebView: UIViewRepresentable {
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let html: String
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let html: String
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func makeUIView(context: Context) -> UIView {
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func makeUIView(context: Context) -> UIView {
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print("[ART-WV] makeUIView")
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let container = UIView()
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let container = UIView()
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container.backgroundColor = .clear
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container.backgroundColor = .clear
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@@ -115,8 +89,6 @@ struct ArticleWebView: UIViewRepresentable {
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let isUpgrade = context.coordinator.lastHTML != nil
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let isUpgrade = context.coordinator.lastHTML != nil
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context.coordinator.lastHTML = newHTML
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context.coordinator.lastHTML = newHTML
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print("[ART-WV] updateUIView isUpgrade=\(isUpgrade) htmlLen=\(newHTML.count)")
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if isUpgrade {
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if isUpgrade {
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// Content upgrade (partial → full): swap only #article-body contents.
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// Content upgrade (partial → full): swap only #article-body contents.
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// Header + outer document structure stay intact. Scroll preserved.
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// Header + outer document structure stay intact. Scroll preserved.
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@@ -178,7 +150,6 @@ struct ArticleWebView: UIViewRepresentable {
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class Coordinator: NSObject, WKNavigationDelegate {
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class Coordinator: NSObject, WKNavigationDelegate {
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var lastHTML: String?
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var lastHTML: String?
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var loadStart: CFAbsoluteTime = 0
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func webView(
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func webView(
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_ webView: WKWebView,
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_ webView: WKWebView,
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@@ -193,15 +164,5 @@ struct ArticleWebView: UIViewRepresentable {
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}
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}
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decisionHandler(.allow)
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decisionHandler(.allow)
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}
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}
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func webView(_ webView: WKWebView, didStartProvisionalNavigation navigation: WKNavigation!) {
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loadStart = CFAbsoluteTimeGetCurrent()
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print("[ART-WV] didStartNavigation")
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}
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func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
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let elapsed = Int((CFAbsoluteTimeGetCurrent() - loadStart) * 1000)
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print("[ART-WV] didFinish +\(elapsed)ms")
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}
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}
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}
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}
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}
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